It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the Budokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from Burst Limit. The game was first announced in August 2008 by Atari's French website. The top right hand side represents the player's time remaining, while the meters at the bottom left represents the player's ki and in some levels will contain a health meter. One of the minigames where players must race through rings to achieve an objective.
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They are also rewarded more Zeni according to how many battles they've won when they exit. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory.
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Players participate in a series of battles on four of the maps from the Dragon Mission mode. Ī mode called "Fighter's Road" becomes available after certain goals are met. This differs from the Budokai games, where skills had to be placed multiple times on a character for them to become stronger. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. They allow players to customize characters with a variety of special techniques and attributes. Skill capsules are carried over from the Budokai games. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters. These missions range from standard and timed endurance battles. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. The story mode, called Dragon Mission, is displayed as a map with various objective missions icons that retell some of the battles within Dragon Ball Z and Dragon Ball GT. 42 characters are playable, in comparison with Budokai 3, which had thirty-eight characters in its roster. Players take control of and battle various characters from the Dragon Ball franchise. The game's mechanics are essentially the same as the Budokai games, with some elements carried over from Burst Limit. The green bars at the top represent each character's health, with the yellow bars underneath it displaying the amount of ki that can be used to perform special attacks and transformations. The game received generally mixed reviews, with some of video games publications commenting on the similarities between other games from Dragon Ball Z.Ī screenshot of the fighting gameplay. Within a week of the game's initial release in Japan, it sold 76,452 units. The Dragon Mission game mode features other gameplay elements, making the gameplay less linear. The game is a fighting game, the player pits their character against other characters controlled by the in game AI or by another player, which depends on the mode that the player or players are in. It was released in North America on November 4, 2008, in Japan on December 4, and in Europe the following day.
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The game was developed by Dimps and published in North America by Atari and in Europe and Japan by Namco Bandai Games under the Bandai label. Dragon Ball Z: Infinite World ( ドラゴンボールZ インフィニットワールド, Doragon Bōru Zetto Infinitto Wārudo) is a fighting video game for the PlayStation 2 based on the anime and manga series Dragon Ball.